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Author Topic: lock doesn't work when unity starts playing [FIXED]  (Read 1408 times)

jeanfabre

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lock doesn't work when unity starts playing [FIXED]
« on: April 17, 2011, 11:54:37 PM »
Hi,

 If I press lock on an fsm ( where several fsm are present on the GO), then it still goes to another when I start playing, quite annoying to have to again select it, navigate to where you were etc etc.

 Bye,

 Jean
« Last Edit: October 06, 2011, 01:07:28 PM by alexchouls »

Alex Chouls

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Re: lock doesn't work when unity starts playing
« Reply #1 on: April 18, 2011, 12:12:12 PM »
I've tried to fix this bug a few times, but it's kind of tricky. Unity destroys and recreates all game objects and components on play mode change and I haven't found a reliable way to find the component you were editing again - right now I grab the first FSM component which seemed better than nothing until I find a better solution...

jeanfabre

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Re: lock doesn't work when unity starts playing
« Reply #2 on: April 19, 2011, 12:06:59 AM »
Hi Alex,

Ok, thanks for letting us know you are struggling, will be patient now :) kind of comfort me somehow, that I am not the only one scratching my head :)

 Bye,

 Jean

Alex Chouls

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Re: lock doesn't work when unity starts playing
« Reply #3 on: May 22, 2011, 08:28:42 PM »
This is fixed in the next update!

jeanfabre

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Re: lock doesn't work when unity starts playing
« Reply #4 on: May 23, 2011, 02:09:19 AM »
you rock! this is most annoying currently :)