So when I tap on the screen, it changes a bool... a bool test every frame in state 1 detects the change... sends it to state 2 where my player swaps sprites.. and when I let up my finger... the bool test goes false in state 2... and sends it back to state 1 where the sprite resets as it exits state 2... simple...clean...easy... I need this to be visible to all other clients.
I thought I had this figured out in another thread... as I did get it to send events based on the bool test and broadcasting an event to the other clients... but what I found was... it changes the sprites of every player on all the client that isn't "IS MINE"...
How do I simply swap out a sprite on the correct player across all clients?