playMaker

Author Topic: Playmaker logging in executable  (Read 159 times)

dtsiknis

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Playmaker logging in executable
« on: August 23, 2017, 09:38:08 AM »
When we turn on playmaker's logging feature we see the log output in the editor console just fine. Problem is we are trying to debug an executable only issue and Playmaker's log output doesn't seem to get piped out to the logfile. How do we get this to work?

jeanfabre

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Re: Playmaker logging in executable
« Reply #1 on: August 23, 2017, 11:57:45 PM »
Hi,

 what platform are you publishing too?

 Bye,

 Jean

dtsiknis

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Re: Playmaker logging in executable
« Reply #2 on: August 24, 2017, 04:31:20 PM »
Universal Windows Platform

jeanfabre

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Re: Playmaker logging in executable
« Reply #3 on: August 25, 2017, 01:53:29 AM »
Hi,

 ok, and how do you reach the unity console when the UWP app plays?

 Bye,

 Jean

dtsiknis

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Re: Playmaker logging in executable
« Reply #4 on: August 31, 2017, 05:28:36 PM »
Checking the logfile from the UWP binary.

jeanfabre

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Re: Playmaker logging in executable
« Reply #5 on: September 03, 2017, 11:48:37 PM »
Hi,

 Seems like you are not the only one to struggle on this, I don't think it's a playmaker issue unfortunatly.

try the following please:

https://docs.unity3d.com/Manual/LogFiles.html

https://forum.unity3d.com/threads/debug-log-output-in-windows-phone-apps.199958/

https://stackoverflow.com/questions/32921665/how-to-output-to-console-in-uwp-on-windows-10

If you want, I can make a custom action that logs using System.Diagnostics specifically, maybe that'll work.

 Keep me updated :)

 Bye,

 Jean