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Author Topic: Cinemachine Actions for controlling Camera Blends?[SOLVED]  (Read 64 times)

frogwise

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Cinemachine Actions for controlling Camera Blends?[SOLVED]
« on: November 08, 2017, 12:24:59 AM »
Maybe I am missing something, but how can I control the blending between different Cinemachine gameplay cameras using Playmaker?

I am using 2 Cinemachine Virtual Cameras - one is used for moving the character around and one is zoomed in for when you go into aiming mode. I am not sure as to how I'm supposed to trigger the blending between the two.

Thanks guys!
« Last Edit: November 09, 2017, 11:21:39 PM by jeanfabre »

jeanfabre

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Re: Cinemachine Actions for controlling Camera Blends?
« Reply #1 on: November 08, 2017, 01:20:33 AM »
Hi,

 If you can provide a scene where you have it setup with the blending, I can then look at how to do this in scripts and then make a PlayMaker action or proxy for this.

 Bye,

 Jean

frogwise

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Re: Cinemachine Actions for controlling Camera Blends?
« Reply #2 on: November 09, 2017, 02:23:08 PM »
Ah, thanks Jean! I was actually using Cinemachine incorrectly. I didn't realize I can simply ACTIVATE and DEACTIVATE the Virtual Camera objects using Playmaker, and that this process itself will blend to the new camera as long as the PRIORITY is set higher than the first camera.

jeanfabre

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Re: Cinemachine Actions for controlling Camera Blends?
« Reply #3 on: November 09, 2017, 11:21:28 PM »
cool :)