I'm setting up a preloaded pool of gameObejcts using playmaker.
Is there another way to get inactive gameObjects besides using getRandomChild?
So far that is the only action that worked for me, none of the other get child or find object actions works on inactive gameObejcts. This one works but it is not very efficient, since you can't define the name of the gameObject.
Also, getRandomChild gets gameObjects that are already detached from their original parents. Is this a bug? I would think that since a gameObject is detached from its parent, logically it would no longer be one of its child.
Thank you!