Hey all,
The problem was twofold. First, you were right Jean and Artician, i had to have the cube raised up a bit and let it fall. The second problem was my FSM setup. The way it was built, it checks the grounded status, and then moves to a new state, where nothing additional happens. So, it shows as "not grounded" and switches states, but there is nothing in that new state to tell it to keep checking for grounded status.
Here is the layout that finally got me working:
It essentially loops its own state forever until it is grounded.
The only issue I'm having now, is the game essentially freezes until the cube lands and the grounded check returns true. Perhaps there is a better way to build the FSM. Has anyone else noticed any performance issues when using the grounded check?
Thanks a lot for taking the time to check this out
Sean