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Author Topic: [SOLVED] Basic touch ios. "Talking Tom"  (Read 4743 times)

cptsvim

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[SOLVED] Basic touch ios. "Talking Tom"
« on: June 27, 2012, 05:57:57 PM »
Hi there, I´m quite new with unity/playmaker.

I´m trying to do something like "Talking Tom" .  :-\

I use a 3d character and don´t really know how to set up "touch" the head and so on
to trigger different animations and sounds.

At first I thought I had it. I used a "box" as trigger on the head and it switched animation and then back to idle.
Then I tried it on Iphone and it refused to go back to "idle" so I´m stuck.

Anyway..I wish that I could find a scene/templet for this so I could figure out how it works.

Best

Cptsvim
« Last Edit: June 28, 2012, 06:32:10 PM by Alex Chouls »

jeanfabre

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Re: Basic touch ios. "Talking Tom"
« Reply #1 on: June 28, 2012, 01:37:09 AM »
Hi,

 Are you using Unity Remote? this is a very good way to run your game in the editor but have the device used for touch events, you will likely then be able to reproduce the issue and fix it

bye,

 Jean

cptsvim

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Re: Basic touch ios. "Talking Tom"
« Reply #2 on: June 28, 2012, 03:00:35 AM »
Hi, thanks for the advice. I will defiently use Unity Remote a lot in the future
I´m sure.

It works fine when I use unity Remote now but I still get the same result when I do a "Build".

It´s so easy to do the smallest mistake so I guess I have messed up somewhere.








cptsvim

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Re: Basic touch ios. "Talking Tom" (solved)
« Reply #3 on: June 28, 2012, 03:19:40 PM »
I had to add "get mouse button down" from the action browser. I did add mouse down as transition but somehow I had to add it one extra time and then it worked.