Author Topic: Get Animated Bone World Space Position?  (Read 32 times)


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Get Animated Bone World Space Position?
« on: May 16, 2018, 11:59:30 AM »
Me again! (sorry!) Done a lot of searching but couldn't find anything for this - basically I've got an animated character, and I want to grab the World Space Position of the hand bone, so I can do certain things with it, like have a laser sight start from the end of the hand/gun, and create 'Pow' sound effects at this point etc. Parenting things to the bone won't really work for what I need to do with it, so I really need to grab the world space position of it. Is it possible to do this? The transform of the Game Object in the Unity Editor seems to be of no help, and no luck using Get Position either. I think I need something bone-specific, but couldn't find any actions for this.

Thanks for any insight/help!