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Author Topic: Unet and Playmaker hosting to Linux Server.  (Read 558 times)

Ateam

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Unet and Playmaker hosting to Linux Server.
« on: May 24, 2018, 12:17:30 PM »
Hello guys!, I'm making video tutorials about how make a UNET game with playmaker and them host it to a linux server, these tutorials are in spanish but I can share my project, also I'm making right now a tutorial about how host the server. Here is a example, https://youtu.be/4LUHcp5AtKU
« Last Edit: May 24, 2018, 06:32:14 PM by Ateam »

jeanfabre

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #1 on: May 25, 2018, 12:14:12 AM »
Hi,

 uhm, the url seems broken, can you double check?

 Bye,

 Jean

Ateam

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #2 on: May 29, 2018, 12:32:47 AM »
Unet with playmaker work very good, but its need more actions like get ping, create server, connect to server, etc. also all NPCs in this video are from the linux server,this example are using only playmaker and some scripts to connect to server and create server because playmaker don't have it. https://www.youtube.com/watch?v=4LUHcp5AtKU&feature=youtu.be

jeanfabre

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #3 on: May 29, 2018, 11:07:00 PM »
Hi,

 Did you wrote these scripts for connecting?

If you did, maybe you could participate to the creation of these additional actions? Let me know if you are interested :)

 Bye,

 Jean

Ateam

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #4 on: May 30, 2018, 11:29:55 AM »
I'm finish the Server connect and Client connect action  :D
« Last Edit: May 30, 2018, 11:37:38 AM by Ateam »

Ateam

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #5 on: May 30, 2018, 11:57:37 AM »
Client Disconnect too

Ateam

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #6 on: May 31, 2018, 12:32:35 AM »
 :)

jeanfabre

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Re: Unet and Playmaker hosting to Linux Server.
« Reply #7 on: June 01, 2018, 01:40:04 AM »
Hi,

 Cool,

 I did update uNet package, so you can get these actions, however, I renamed them and refactored them:

-- to match clolesy the api they expose, to not confuse developers
-- to make actions more robust, I also refactored old actions as well.

Thanks, if you have more actions, let me know :)
 

Bye,

 Jean