Okay, so interesting concept here but I'm trying to make a little FSM for VRChat.
Basically, I'm trying to put a collider on a cube that's in my avatars finger, that collides with a color wheel to select the color my fingers on for the texture, then change a materials color based off of the position my finger is on.
I've seen it done, just lacking the expertise for this asset.
What I have right now seems to be incapable of sending the correct info but here's what I have.
State 1 :
State 2:
Ignore the Set Color Value, it was a test and it worked without it, just forgot to remove it lol
Essentially, I'm trying to take the cubes collision info and translate it to a color value for the material to change colors.
In turn, this allows me to drag my finger across the color wheel to change colors of the material while it's constantly updating as my finger moves.
But in the actual test, this doesn't work at all.
I've made sure the color change works, as I tried it with a mouse-down to get X and Y coordinates for the color (which kind of worked? it was only doing about 20% of the texture, the rest changed it to black and the 20% was only blue and green but it still worked just had to keep clicking to change instead of it constantly updating).
Any help would be great, I'm new to playmaker so apologies if I reply kind of stupidly about certain features. It took me forever to realize ecosystem is where I had to find Get Pixel Color lol.