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Author Topic: Character motor jump  (Read 27668 times)

teho

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Re: Character motor jump
« Reply #15 on: January 22, 2013, 03:34:56 PM »
hello!
i'm trying to make a jump for my character, but can't find the component Character Motor... there is the Character Controller is applied, but not a Motor.
thanks!

jeanfabre

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Re: Character motor jump
« Reply #16 on: January 24, 2013, 08:56:25 AM »
Hi,

 I think the CharacterMotor is in the standard assets of Unity, so go in the assets menu and select "Import package" and then "Character Controller"

bye,

 Jean

Graham

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Re: Character motor jump
« Reply #17 on: February 17, 2013, 11:12:23 AM »
Do you have any idea why the jump power isn't affected by how long the jump button is held?

The property "extraHeight" is supposed to control this, but it doesn't seem to affect anything.
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Mayhem

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Re: Character motor jump
« Reply #18 on: March 16, 2013, 04:12:02 PM »
Does this only work with Capsule-Objects? I ran into some issues with Spheres and Boxes.

jeanfabre

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Re: Character motor jump
« Reply #19 on: March 18, 2013, 02:43:54 AM »
Hi,

Actually, I think it only works with a character controller as it is a special type of capsule. For conventional colliders, use raw forces to have it jump.

see the platform jumper example for a custom jump system:

https://hutonggames.fogbugz.com/default.asp?W880

bye,

Jean

app_advisory

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Re: Character motor jump
« Reply #20 on: June 09, 2014, 02:04:30 PM »
Hi all,

I have an issue with this FSM : sometimes I don't have any response when I push "the button down"...

Do you have any advice to help me?

Thank you very much.