I'm attempting to get a large environment working, similar to the way I'm guessing GTA does (large unique objects of city streets and buildings that load when the player gets near). I can get that working using a basic Get Distance to player action setup. But there's a slight pause when it loads the mesh before it creates it, I use the Create Object action and then a Destroy Object once it's out of range.
Could the Create Object action come with some kind of load first, display once loaded option, or a separate action that pre-loads the asset that's required, gets it ready basically.
I thought Asset Bundles might be the way to do it, but they're Unity Pro only (I have Pro but others don't who might want to do this), and I don't want to stream assets off a website or something, so that system seems like Pro-only overkill. Plus I'm no programmer and I couldn't even get the official demo project to work