Hello guys,
I am trying to send event through scripting but it doesn't seem to trigger in the FSM.
    public void EndTurn()
    {
        GameObject gameManager = GameObject.FindGameObjectWithTag("Game Manager");
        PlayMakerFSM gameManagerFSM = PlayMakerFSM.FindFsmOnGameObject(gameManager, "Turn Manager");
        PlayMakerUtils.SendEventToGameObject(gameManagerFSM, gameManager, "Manually End Player Turn");
        Debug.Log("Called " + gameManager + " " + gameManagerFSM);
    }
The debug log fires but the fsm event does not. I checked the spelling of the event too.
Thanks,
jrDev