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Author Topic: 2d toolkit start animation not working...[SOLVED]  (Read 3062 times)

Juntaou

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2d toolkit start animation not working...[SOLVED]
« on: September 24, 2012, 03:06:07 AM »
So I'm probably just doing something stupid, but I have a prefab that is a tk 2d animated sprite with several animations. I added a fsm to it and added a state that starts a walking animation. At least thats what it should do. I select use Owner and there are no clips in the clip drop down. Also I can't manually type it in. Any thoughts about what I'm missing from getting this to work correctly?
Thanks!
« Last Edit: October 22, 2012, 03:01:17 AM by jeanfabre »

jeanfabre

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Re: 2d toolkit start animation not working...
« Reply #1 on: September 24, 2012, 03:07:07 AM »
Hi,

 What playmaker action are you using to control this animation?

bye,

 Jean

Juntaou

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Re: 2d toolkit start animation not working...
« Reply #2 on: September 24, 2012, 03:08:20 AM »
Thanks for the quick response. The playmaker action is Tk 2d Play Animation.

Juntaou

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Re: 2d toolkit start animation not working...
« Reply #3 on: September 25, 2012, 11:44:59 PM »
So I figured out that I can manually type in the name of the animation and it works. Before I was trying to get a drop down of the animation names to select from.

jeanfabre

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Re: 2d toolkit start animation not working...
« Reply #4 on: September 28, 2012, 02:46:46 AM »
Hi,

 this is odd. Is it possible for you to send me a package showing this problem?

bye,

 Jean

jeanfabre

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Re: 2d toolkit start animation not working...
« Reply #5 on: October 22, 2012, 03:01:02 AM »
Hi,

Yes, the play animation custom action simply requires the name of the animation you want to play. I tested and it works fine.

bye,

 Jean