Hey as you can assume im no coder, hence using playmaker
Iv'e basically been prototyping with ragepixel since jean made the animation actions (thanks again btw <3)
Now i know this isnt playmaker directly related but im wondering if there is a playmaker solution to my problem
(although i dont think there will be)
For my platformer, i have the player with an action that gets the x,y axis, the main camera has a set position action to the stored vector of the player.
With ragepixel i have a block texture that is duplicated for the floor. in the screenshot attached i have drawn in lines, because in game when the camera moves, those lines appear to flicker about, apparently it will act differently on different gpus too .. *facepalm*
This was my reply when i asked for help on the ragepixel forum.
"This is a known bug and it has no simple solution. It is about floating point rounding which acts differently on different GPUs with nearest (a.k.a point) filtering.
There are complex solutions like: On each frame, checking camera pos vs. all moving sprites, making sure they are not in the "danger area" to hit the bug etc. To get it correctly working on all the HW is a pain pain pain.
Sorry
"
When it comes to checking the camera position, i have it set so that its x axis is locked so im just clueless now really.
Ive tried changing resolutions, pixel sizes, removing shadow cast and receive, camera distance from the scene seems to sometimes make it better/worse...
Can anyone help me at all? or am i on to buttons?