playMaker

Author Topic: Wondering If You Mind A uLink Port?  (Read 2445 times)

bilbo0s

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Wondering If You Mind A uLink Port?
« on: January 23, 2013, 02:46:09 AM »
Hello,

I was wondering if it is allowed for us to port the Network actions to uLink?

I only ask because there are things like Fsm.EventData that need to be changed, but I don't know if the license I bought permits me to change them. I was wondering what your feelings would be on someone hacking things like that?

Thanks,

B

jeanfabre

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Re: Wondering If You Mind A uLink Port?
« Reply #1 on: January 24, 2013, 08:43:01 AM »
Hi,

 if the scripts are open, by all means I don't see anything wrong from benefiting from this. I personally inspire myself from various scripts written by others ( that's how I learn and get better). What PlayMaker does with network is only porting the Unity networking api, so I don't see any real harm in getting inspired from this.

bye,

 Jean