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Author Topic: MercMoto: Controlling animation with playmaker  (Read 3048 times)

forcevfx

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MercMoto: Controlling animation with playmaker
« on: June 04, 2011, 09:49:21 AM »
This is my first attempt at using playmaker.
Simple get key/play animation actions.

http://www.playmerc.com/mercMoto/

do I see a mini game???

P-

« Last Edit: June 04, 2011, 09:57:01 AM by forcevfx »

tobbeo

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Re: MercMoto: Controlling animation with playmaker
« Reply #1 on: June 04, 2011, 05:29:50 PM »
Great job! If you can fine-tune the settings so he doesn't fall on his side (or do a random backflip) so easily I can definitely see a minigame :).

Great work!

forcevfx

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Re: MercMoto: Controlling animation with playmaker
« Reply #2 on: June 05, 2011, 06:10:31 AM »
well, I actually have to clamp some stuff...riding a bike like that is not as easy as it seems..try going full throttle on a harley in real life, then make a slight turn....
..your looking at an ER visit...

Thanks..

patrick

tobbeo

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Re: MercMoto: Controlling animation with playmaker
« Reply #3 on: June 05, 2011, 03:51:14 PM »
Of course, but the goal with a game is to be fun right! Unless you want to make a harley simulator. Still, the behavior doesn't seem quite realistic either as sometimes the physics will go wacky and make the bike do a backflip.

Anyway I think it's great work and I am sure you'll fashion something really fun out of it!