Is there a way that when using "smooth look at" and "move towards" actions, once the task is accomplished the character does not go back to previous position or facing direction?
Also, I keep getting those errors when I use "Smooth Look at":
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Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
HutongGames.PlayMaker.Actions.SmoothLookAt:DoSmoothLookAt() (at Assets/PlayMaker/Actions/SmoothLookAt.cs:114)
HutongGames.PlayMaker.Actions.SmoothLookAt:OnLateUpdate() (at Assets/PlayMaker/Actions/SmoothLookAt.cs:64)
HutongGames.PlayMaker.FsmState:OnLateUpdate()
HutongGames.PlayMaker.Fsm:LateUpdateState(FsmState)
HutongGames.PlayMaker.Fsm:LateUpdate()
PlayMakerFSM:LateUpdate()
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