In a vp_FPController script, there is an state system
I would love to have ability to catch and assign those states. Obvious example is I need to know when player is that, of course in a new version of UFPS support we will probably have "ufps is dead active" action. But there is where I would use less obvious example.
For example I want to build stamina system. For that, I need an ability to know, when player is running, and ability to temporary remove block ability to run.
Just one of examples of the fact, that current level of integration with UFPS is too shallow.