I am trying to make a level generation tool for my game, so that I can build levels on my mobile while Im on the way to work or lunch break and then save that level out for later use. This would allow me to then simply re-import or re set up the level in unity quickly and add to the game at a later stage for tweaking.
I almost have the level genertation tool set up, and the game is based of a grid system, so data is quite simple to build the levels. (basically I input the height and width, it builds the level with tiles named A1 A2 A3 B1 B2 B3 and so on)
Then I can change a variable on each tile to alter what it does in the game, so I could hopefully save out things like [H=12, W=5, Tile(C) = Ice trap, Win condition = 5 points] and so on to generate a level. I can set all that up fine, but im thinking it could be good save this out into a spreadsheet or something similar.
I am just wondering if anyone could point me in the right direction for some tools or playmaker ideas on how to achieve this type of data extraction from my game on the mobile back into my computer.
And also what would be the best tool for saving the state of my game with these levels when I build them on the phone?
Cheers,
Jasper