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Author Topic: Issues with Windows Phone Add-On [Solved]  (Read 3296 times)

11pika11

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Issues with Windows Phone Add-On [Solved]
« on: August 16, 2013, 08:30:09 AM »
I bought the windows phone add-on from the asset store few minutes ago, so i tested it  and this compiler error appeared
Code: [Select]
Assets/PlayMaker/Actions/Network/NetworkGetMessagePlayerProperties.cs(53,63): error CS1061: Type `HutongGames.PlayMaker.FsmEventData' does not contain a definition for `Player' and no extension method `Player' of type `HutongGames.PlayMaker.FsmEventData' could be found (are you missing a using directive or an assembly reference?)PlayMaker was working just fine before importing the add-on
It is the latest version of playmaker

Thanks in advance.   :)
« Last Edit: August 16, 2013, 12:14:39 PM by 11pika11 »

Alex Chouls

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Re: Issues with Windows Phone Add-On
« Reply #1 on: August 16, 2013, 09:35:18 AM »
Hi,

Thanks for buying the addon!

Did you import Playmaker 1.7.0 before importing the Add-On?

If not, import 1.7.0 then re-import the add-on.

BTW, Unity doesn't support Networking yet with Windows Phone 8 builds.

11pika11

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Re: Issues with Windows Phone Add-On
« Reply #2 on: August 16, 2013, 09:46:18 AM »
hey!
yeah I did that the first time, just to make sure I did what you told me, also open a new project and I had the same result.

Deleting 3 scripts clears the console error, but I'm not sure if that's a good idea.

I don't really mind about the network functionality.

and sure, your product is awesome!!

Alex Chouls

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Re: Issues with Windows Phone Add-On
« Reply #3 on: August 16, 2013, 10:01:24 AM »
Quote
Deleting 3 scripts clears the console error, but I'm not sure if that's a good idea.

Ahhh, those scripts probably don't ship with Playmaker, maybe downloaded from the forums...? They need UNITY_WP8 added to the list of platforms not supported at the top of the source code.

Quote
and sure, your product is awesome!!

Thanks! Feel free to review the add-on ;) we're trying to spread the word :)

11pika11

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Re: Issues with Windows Phone Add-On
« Reply #4 on: August 16, 2013, 10:24:01 AM »
Mmm not really, I've imported both playmaker and add-on directly from the asset store.
 
If I'm not going to use the network functionality  there is no problem with deleting those scripts right?

Sure will do!

Alex Chouls

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Re: Issues with Windows Phone Add-On
« Reply #5 on: August 16, 2013, 10:56:55 AM »
Yeah you can safely delete the network actions folder if you're not using them.

OK, I see NetworkGetMessagePlayerProperties.cs in the Actions/Network folder, but it has UNITY_WP8 defined so I'm not sure why it would throw that error... I'll download the package on the asset store to double check that...

Thanks!

11pika11

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Re: Issues with Windows Phone Add-On
« Reply #6 on: August 16, 2013, 11:15:16 AM »
Great!
Thank You!!

Mayhem

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Re: Issues with Windows Phone Add-On [Solved]
« Reply #7 on: September 16, 2013, 12:11:35 PM »
Yep, got that problem, too.

Upgraded today to 1.7.4 and bought then the WP8 Plugin and got the errors mentioned above. Deleted all the Actions which made errors, till I could start the game again :D

Everythings working fine for now, but you should look into that :)

refinedgames

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Re: Issues with Windows Phone Add-On [Solved]
« Reply #8 on: October 03, 2013, 05:50:23 PM »
Seeing the same Photon script errors using 1.7.5

jeanfabre

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Re: Issues with Windows Phone Add-On [Solved]
« Reply #9 on: October 03, 2013, 10:22:40 PM »
Hi,

 Yes, I guess we'd hope that Windows and photon would work together, but there are still glitches. I am currently working on the new update from Photon and I'll test on Windows, I think it is addressed but no guarantee just yet.

Simply Delete the Photon Unity network folder and you are good to go.

 WARNING: iTween has issues as well, so get in touch with us if you have projects using itween, else you are fine.


 Bye,

 Jean