Hi,
Ok, thanks for the clarfication, I'll run a proper test on this and update accordingly, I will add a new convenient float that will give the expected result to avoid the user having to do that fraction/raylenght dance...
also, always take the time to report documentation issues to Unity, It must be so hard for them to keep up with everything, so if you can pin point problems so that have it in their database will help get that done quicker. In their bug report, they have a section for Documentation.
bye,
Jean