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Author Topic: Parasol - A Mobile Puzzler  (Read 14094 times)

marcos

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Parasol - A Mobile Puzzler
« on: November 24, 2013, 04:14:14 AM »


(Shameless cross-post from the Unity3D forums, but considering this is a playMaker game, I think it belongs here too!)

After spending about 6 months working on my solo project, I feel that it's finally at a point where I can start showing people.

Parasol, our hero, loves them apples. Unfortunately for him, he can't fly. So, it's up to you to guide him there, and simultaneously give him a 'crash course' in the finer points of flight.


To kick things off, here's an alpha gameplay video of one of the levels:


Controls are simple. Drag your finger, or use a twist gesture to rotate the level, tap the screen to make Parasol fall to a block. Currently if no block is below him, it prevents him from falling into the abyss.


Some stills of the art of the game:




Parasol, our protagonist.




Basic block.




Rickety block. You can only step on these once, after exiting a rickety block, it falls out of the level.




Switch block. Switches turn a group of blocks on or off.




A delicious apple. This is the goal of the level, guide Parasol here!




Star! If you get to the apple in the least number of drops possible, you will be awarded with this shiny thing!



Parasol is being programmed entirely with playMaker, and I'm also using a couple of plugins to make things easier here and there.


As for release platforms, I'm going to be targeting iOS devices first, then afterwards I'll be investigating Android.



Stay tuned!

- Mark

Bhaktaraj Singh N

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Re: Parasol - A Mobile Puzzler
« Reply #1 on: November 26, 2013, 01:30:03 AM »
Great work keep up da good work I just started using playmaker and this is great insperation to get started :) :) :)

Bhaktaraj singh N

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #2 on: November 27, 2013, 06:27:08 PM »
Thanks!
Definitely stick with it! :)

jeanfabre

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Re: Parasol - A Mobile Puzzler
« Reply #3 on: November 28, 2013, 01:49:08 AM »
Hi,

 Very nice! Indeed keep up and keep us updated!

Bye,

 Jean

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #4 on: November 30, 2013, 11:17:16 PM »
Cheers! I shall :)

Graham

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Re: Parasol - A Mobile Puzzler
« Reply #5 on: December 10, 2013, 09:15:56 PM »
Neat little concept, I totally dig your art style!
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #6 on: December 21, 2013, 01:00:06 AM »
Thank you!
I'm working on the collectible hats at the moment, will post the whole bunch when they're all finished! :)

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #7 on: January 04, 2014, 05:05:05 AM »
Here are the newest hats:






Safety first!






Transatlantic cap and goggles.






P-1000 cybernetic eye.






Ironic glasses, hat and summer scarf.


Hope you all like them! :)

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #8 on: February 13, 2014, 02:07:52 AM »
Hello!

Cross posting from the Unity forums, but here goes.

So, I've been a little bit busy ticking lots and lots of things off of my Parasol to-do list.

Here's a new gameplay video that shows the current state of the game:


As you can see, the menu system is in place, as is the system to save progress and track what levels you have a star on. Sound effects and music now exist, and can be muted individually. I updated the UI to match the colour scheme and feel of the game, and the fonts have also been updated to be more consistent and friendly. Furthermore, I added little touches like the win text changing based on what hat you're wearing, this text and the level title scales based on how long the string is.

Currently there are 24 levels in game, the rest of the planned 40 should be done within the week. The first four levels act as a tutorial, the first of which you can see in the video.

I'll make a post about how I design levels soon, likely when I start to tackle the remaining 16.

Anyway, hope you like the update. Getting close to the home stretch now!


- Mark.

snowconesolid

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Re: Parasol - A Mobile Puzzler
« Reply #9 on: February 16, 2014, 02:25:51 AM »
My friend Marcos (unity forum friend) haha.
Its looking excellent just like your previous game. :)

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #10 on: February 18, 2014, 08:36:41 AM »
Thanks!
I'm really keen to get it released!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #11 on: March 16, 2014, 03:05:09 AM »
So, I've been quiet, but busy!

What's new:

- 40 levels
- New UI, with anchors and so on for different screen aspect ratios. All buttons now have down states too.
- Hat unlock system
- Victory Screen
- Win camera animation
- New logo


Here are some new screenshots:













Next up will be some random technical things and optimisation.

- Mark

Graham

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Re: Parasol - A Mobile Puzzler
« Reply #12 on: March 25, 2014, 11:54:09 PM »
Looking fantastic!
More templates on the Unity Asset Store!

Disclosure: We are using affiliate links to our assets; we may receive a commission for purchases made through them. This helps us to continue developing and maintaining great products!

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #13 on: March 27, 2014, 07:52:58 AM »
Looking fantastic!

Thanks! Almost done!

When Marsh finishes up the Game Center actions I'll link up all the achievements, then it's just a short beta period away from being submitted! :D

marcos

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Re: Parasol - A Mobile Puzzler
« Reply #14 on: April 03, 2014, 09:48:11 PM »
Achievements are in!






Used these actions:

https://hutonggames.fogbugz.com/default.asp?W994

The plugin seems to work fine, despite the reviews and lack of updates in over a year, which didn't fill me with confidence at first.


I think I'll improve the first tutorial slightly to make learning to play a little bit easier.

Not much left to do after that!


- Mark