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Author Topic: Cyberpunk 3776 my first Unity/Playmaker Indie Game  (Read 7972 times)

phannDOTde

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« Last Edit: April 05, 2014, 08:07:31 AM by phannDOTde »

jeanfabre

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Re: Take alook at my first Unity/Playmaker Game
« Reply #1 on: November 28, 2013, 02:45:44 AM »
Hi,

 interesting visuals! I do get some bugs where the vessel goes outof screen range and I can't come back.

 Bye,

 Jean

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #2 on: November 28, 2013, 11:07:14 AM »
I hope "intressting" means something good her ;-)

Have to check that Bug - still early in development

cheers

Alex Chouls

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Re: Take alook at my first Unity/Playmaker Game
« Reply #3 on: November 28, 2013, 05:53:29 PM »
Cool! I like the grungy cyberpunk atmosphere. The layers of smog, rain, lightning, (screen dirt and reflections...?) gel quite nicely. But I feel like the sprites should pop more, e.g., bright point light sources, spotlights, explosions etc. I think you have a great moody base, but need more contrast - like the highlights you see on your own ship when shooting. Right now it's kind of like Blade Runner without the neon and lights to play off the smog and rain...

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #4 on: November 28, 2013, 10:20:39 PM »
Thanx for the Feedback! I'm still working on the Sprites but since I'm happy with the overall moode I focus more on the technical side of how i do the hole gamestructure atm. Ligths on Explosions its a little bit problematic since i use the free Unity Version for now i cant use the deffered Render witch wouldt be perfect here. Need to do some Researche here how i get good performance with MANY Lights at the same Time. I shouldt defenitly look into pooling my Objects instead of creating/destroying them at runtime - later :-D

cheers
/peter

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #5 on: November 28, 2013, 10:54:49 PM »
Besides that, no, no real reflections are used in the scene just layers I blend in/out when switching the light/lightning stuff. I had scetched out my Idea in Photoshop an than started to recreate the visual style with different Layers in the Scene.

I cant use Pointlights because of that, my Scene got so much Z depth that a Pointlight overbrigthness all or nothing, so it doesnt do the trick. I tried Spotlights with Cookies and still have them on the Enemy Explosions but the cookies sometimes are kinda ignored and then the hole scene becomes overbrigthned again. May have something to do that I  shouldn't put that spotlights in my Prefabs and handle them from a Pool inside the scene, dont know. I just started working with unity like 2 weeks ago and there is still a lot of "voodooknowledge" to catch up with ;-)

And sorry for my missspellings - not my first lenguage

/peter

jeanfabre

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Re: Take alook at my first Unity/Playmaker Game
« Reply #6 on: November 29, 2013, 04:26:14 AM »
I hope "intressting" means something good her ;-)

Of course! sorry if that sounded ironical :) I do like it very much.

 Bye,

 Jean

Lane

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Re: Take alook at my first Unity/Playmaker Game
« Reply #7 on: December 03, 2013, 06:01:22 AM »
Pretty cool!

I like the mood and the music, it feels very retro and takes me back. Feels kind of like Raptor. The controls are nice and smooth.

The graphics feel kind of floaty though, maybe its just me but there isn't much contrast between the ships and scene. Also, disable right click in the webplayer build. It was a while before I noticed the full screen button on the tiny webplayer.

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #8 on: December 03, 2013, 06:43:36 AM »
Hey Lane,

Thanks for your Feedback :-)
I'm still working an Contrast/Art Details. Hope to Update a new Version of the Prototype this Week. I noted that RMB Issue but didnt find Time to look in to it since i am using a Wordpressplugin to inbet Unity Scenes in my Side. Got to modify the *.cs there soon.

greets
Peter

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #9 on: December 06, 2013, 06:14:35 AM »
Got a new Update Online today, check it aout here

http://www.peter-hann.de/projekte/cyberpunk-3776/

a smaller docu can be found here
http://www.peter-hann.de/blog/cyberpunk-3776-update-1/

have a nice weekend
Peter

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #10 on: January 08, 2014, 04:45:59 AM »
Got a new Update of Cyberpunk 3776 Online, play it here: http://www.peter-hann.de/projekte/cyberpunk-3776/

Added a Music Track Manager, "Weapon Overheating" Feature and some Bugfixes/Polishing. Devlogg can be found here : http://www.peter-hann.de/blog/cyberpunk-3776-update-1/

Let me know what your think, I'm allways open to feedback and would love to get some reports on steering and difficulty - how often did you die? What Controlls are you using (Controller, Mouse or Keyboard)?

cheers
Peter

Lane

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Re: Take alook at my first Unity/Playmaker Game
« Reply #11 on: January 10, 2014, 08:46:57 AM »
I think its really good!!

I had fun playing through it, make it to the boss with no problem, took a while to figure out how to hurt it but eventually got it. The mines ended up killing me, I couldn't figure out what their range was and didn't realize I was losing health.

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #12 on: January 10, 2014, 02:18:53 PM »
Hi Lane,

thanks for your feedback - got that thing with the "visual bomb blast radius" still on my todo list :-)

cheers
Peter

mikejkelley

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Re: Take alook at my first Unity/Playmaker Game
« Reply #13 on: January 12, 2014, 02:13:52 PM »
I like it!

phannDOTde

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Re: Take alook at my first Unity/Playmaker Game
« Reply #14 on: January 14, 2014, 12:08:06 AM »
Thanks, you can keep track on it at http://www.indiedb.com/games/cyberpunk-3776