I set 3 tags in the engine, player, other, invincible.
When my character in different status(tags), the objects in the world will give different responses after hit by him.
Now i have to set 3 playmaker components on objects.
I think the better way is let the objects know which tag he hit, and compare the tags, and lead to different response. but i can't find the playmaker actions like this.
Is playmaker give some actions to do like this?
sorry for my poor English, thank you.