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Author Topic: asset store submission for playmaker package  (Read 7312 times)

colpolstudios

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asset store submission for playmaker package
« on: January 20, 2014, 07:26:45 AM »
I am thinking of submitting my first asset, but my asset depends on playmaker FSMs.

Is there a guide or template I should be using?

Is there a standard for the amount of detail when explaining my FSMs?

Possibly someone how has submitted could guide me on best practice.

Lane

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Re: asset store submission for playmaker package
« Reply #1 on: January 20, 2014, 07:32:33 AM »
There isn't really any standards for something like that other than the regular Asset Store mandates.

A few regulars here have put assets onto the store so they'll probably have some practical suggestions. I've released a couple of kits for free and had some mild feedback on them.

I think the most important thing is to describe everything as much as possible, I made empty states for placing comments, used the comment fields on states, used the Comment action in the stacks, colored state transitions so its easier to look at it and see the direction of things and tried to generally think as modular as possible so it would be easier to maintain and update it. Personally I have a hard time reading through some of my work after only a week of not looking at it, so I try to comment things and name stuff as clearly as possible for myself but also because someone thats never seen it before has to understand it.
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colpolstudios

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Re: asset store submission for playmaker package
« Reply #2 on: January 20, 2014, 09:44:23 AM »
There isn't really any standards for something like that other than the regular Asset Store mandates.

A few regulars here have put assets onto the store so they'll probably have some practical suggestions. I've released a couple of kits for free and had some mild feedback on them.

I think the most important thing is to describe everything as much as possible, I made empty states for placing comments, used the comment fields on states, used the Comment action in the stacks, colored state transitions so its easier to look at it and see the direction of things and tried to generally think as modular as possible so it would be easier to maintain and update it. Personally I have a hard time reading through some of my work after only a week of not looking at it, so I try to comment things and name stuff as clearly as possible for myself but also because someone thats never seen it before has to understand it.

Thank you some excellent suggestions.

colpolstudios

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Re: asset store submission for playmaker package
« Reply #3 on: January 20, 2014, 02:29:01 PM »
I use a number of global variables and I am not sure in what way do I package these for submission.

What way do I do this?


Lane

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Re: asset store submission for playmaker package
« Reply #4 on: January 20, 2014, 02:44:55 PM »
Playmaker>Tools>Export Globals

The globals are actually stored in a file, you just have to ship that along with the package and possibly reimport it later. Test that yourself by making a new project and making sure the import process works as expected.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

colpolstudios

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Re: asset store submission for playmaker package
« Reply #5 on: January 20, 2014, 04:58:22 PM »
Thank Lane exporting and re - importing the global works well.

I am using the axis event extended and this does not come with the latest import of playmaker from the asset store.

I have installed playmaker from the asset store into my submission project to test everything works and plan on simply removing all of the folders before submitting.

Is this the correct way to do this?

But what do I do in relation to the axis event extended action?

Lane

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Re: asset store submission for playmaker package
« Reply #6 on: January 20, 2014, 05:06:11 PM »
I have installed playmaker from the asset store into my submission project to test everything works and plan on simply removing all of the folders before submitting.

Is this the correct way to do this?

Yeah, just remove Playmaker and in your documentation note that they need to import Playmaker into their project if it isn't already. I generally put everything I want in the pacakage into a subfolder, then when exporting the asset package hit the None button, go to my subfolder and check only it, then all the sub contents are included automatically.

Quote
But what do I do in relation to the axis event extended action?

I don't know what that is. If it's an asset someone else made or you paid for then you need to talk to the author about it. Most free actions are free to redistribute.

If its just a custom action you made yourself then you can include it in the package since you're the author.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

colpolstudios

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Re: asset store submission for playmaker package
« Reply #7 on: January 20, 2014, 06:36:30 PM »
Thanks lane hopefully I get approval.

The axis event extended is from Jean but not included in the latest release.

I could add it in the subfolder, as far as I know it does not matter were you place this as it will be added to the custom playmaker actions.


jeanfabre

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Re: asset store submission for playmaker package
« Reply #8 on: January 21, 2014, 03:28:18 AM »
Hi,

 Good luck with this!

 also, re commenting, each Fsm can be provided with a url acting as a reference for the documentation, so you can host more documentation on your website.

Bye,

 Jean

colpolstudios

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Re: asset store submission for playmaker package
« Reply #9 on: January 21, 2014, 06:14:47 AM »
I do not have my own web site, but thanks for the tip Jean.

Just wish to check some details.

I have created a new folder and placed all of the elements needed into this folder.

scripts, models, textures, materials, prefabs, scenes and sprites.

This then leaves the following playmaker folders

Gizmos, itween, photon unity networking, playmaker and playmaker custom Actions.

Can I simply remove these folders?




jeanfabre

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Re: asset store submission for playmaker package
« Reply #10 on: January 21, 2014, 06:42:54 AM »
Hi,

 "PlayMaker Custom actions" will need to be in your package ( If it uses custom actions stored in that folder), the rest will be imported when the user imports PlayMaker package.


I have a small utils that lists and select all custom actions so you know where they are, if you want I can send you that.

 In all cases, you'll have to do the testing dance of creating a fresh project, importing PlayMaker and then your package to see if it all works ok.

Also, very important, I use uTomate ( on the asset store), and that's AMAZING!!! if you are planning on making complex packages, this is a must, you define once what files to include and then you press a button and it does it perfectly everytime, no need to remember always what to include what to exclude.

bye,

 Jean

colpolstudios

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Re: asset store submission for playmaker package
« Reply #11 on: January 23, 2014, 06:53:29 PM »
I wish to take the time to thank Lane for all of his kind advice and help.

I also wish to thank Jean for his help.

You both are very helpful in taking time to offer help and suggestions.

I just could not see the forest for the trees, lets just say I am learning.

The submission process is quite involved.

never the less I have submitted.

Thanks to the support and help from this community.

jeanfabre

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Re: asset store submission for playmaker package
« Reply #12 on: January 24, 2014, 06:13:45 AM »
Hi,

 Thanks :)

bye,

 Jean

Marsh

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Re: asset store submission for playmaker package
« Reply #13 on: January 24, 2014, 07:26:07 AM »
Thanks for the tip, I never realized you could export globals. I just told the users in my documentation.

colpolstudios

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Re: asset store submission for playmaker package
« Reply #14 on: January 24, 2014, 07:08:33 PM »
To be honest I am unsure if i have done this correctly.

I made a few errors but the process is under submission I will let you know.

I will have to re submit, but will gladly share my findings.

Please wait until I here from the asset store.