playMaker

Author Topic: cInput Actions  (Read 11904 times)

jeanfabre

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Re: cInput Actions
« Reply #15 on: August 18, 2014, 04:07:43 AM »
Hi,

 Odd, I don't think it's related really, can you run the profile to pin point where the editor is struggling?

 Bye,

 Jean

LogLady

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Re: cInput Actions
« Reply #16 on: November 17, 2014, 08:31:30 AM »
Sent you a PM with a picture of the editor sometime ago.
I hope it helps.

jeanfabre

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Re: cInput Actions
« Reply #17 on: November 21, 2014, 02:53:10 AM »
Hi,

 can't trace it back, can you send it again, thanks .) sorry about, it's important to bump me on things that went quiet, It's never my intention, I need it big time.

 Bye,

 Jean

MABManZ

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Re: cInput Actions
« Reply #18 on: January 08, 2015, 06:43:30 AM »
Is the "CInput Get Text" action working properly in this? I'm setting up a GUI to map controls, and I'm not getting any field to store a string variable to show the button that was pressed

jeanfabre

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Re: cInput Actions
« Reply #19 on: January 12, 2015, 07:51:18 AM »
Hi,

 do you have errors in Unity consolse? are you sure the action you use is valid? maybe it's junk script, try to get the one earlier on the thread  and test again.

 Bye,

 Jean

wheretheidivides

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Re: cInput Actions
« Reply #20 on: February 07, 2015, 09:39:47 PM »
I get a ton of errors in the console (using unity 4.62p1).
350 errors and they all are in cinputkeysutil.cs.  Can I just delete this or could someone fix it so I don't get flooded with errors?

phannDOTde

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Re: cInput Actions
« Reply #21 on: February 21, 2015, 04:46:41 PM »
@wheretheidivides

Once setup correctly it works fine for me with 4.6.2f1. Did you initialize the cInput in the Project Settings and added some init default keybindings at scene start?

phannDOTde

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Re: cInput Actions
« Reply #22 on: February 21, 2015, 04:49:45 PM »
I made a tweak for the Cinput Get Text action, I wasn't sure how to use it that way so I made the values public so I could edit them in Playmaker.

Nice - would you be able to additionally output the first and secondary bindings separately by any chance?

Best
Peter

Update: bought the actions from the assets store at the end and must say they are much more "complete" and the dev provides great support for a small buck https://www.assetstore.unity3d.com/en/#!/content/28100
« Last Edit: February 25, 2015, 06:28:42 AM by phannDOTde »