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Author Topic: Audio Looping and Destroying specific clips  (Read 1646 times)

intrikit

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Audio Looping and Destroying specific clips
« on: February 25, 2014, 04:18:09 AM »
Hey guys,

Looked around but this doesn't seem to be a common issue. I am putting in place audio for player movements such as running and jumping. The method that makes the most sense to me is to use the "Audio Play" action in the same state that the corresponding animation is playing in.

In trying to do this, however, the "Audio Play" action seems to only play One Shot Clips and doesn't allow for something like a running sound to loop even if  the Loop box is ticked in the Audio Source. Any ideas?

jeanfabre

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Re: Audio Looping and Destroying specific clips
« Reply #1 on: February 25, 2014, 05:11:18 AM »
Hi,

 you should use "Play Sound" then, where the audioclip is defined properly on the gameobject itself.

bye,

 Jean