Hi All, new here, first post, been reading a lot though, so thanks for helping me already!
My question is this - should I avoid Broadcast All?? The name suggests it would be intensive and unnecessary, and I should try to broadcast to specific objects where possible. Is this the case?
It's just that I have a prefab that I cannot broadcast to a specific game object (upon collision), because it's a prefab, yeah? So, I could reverse the process and have the collide object make the broadcast to the specific object when it is hit by the prefab.
Should I take the time to reverse the process, because Broadcast All is too heavy, or do you think I would be safe to leave it as is and have the prefab Broadcast All?
Thanks for listening!
Wayne