I have a controller with like 400 animations in it. They pretty much must all blend with each other. Every animation with every other animation. That gives me IMPOSSIBLE amount of transitions to configure manually. I need to have a way to just call in the animation state through PlayMaker, with a proper blend time for each animation.
In other words - I need Mecanim to behave like Legacy. I thought Animator Cross Fade is the thing, but i need to be able to type in the blend-in lenght. The solution where blend lenght is a percentage of previous animation is just wrong, because blend is always different, however the animation you blend-in to is always the same.
If somebody already knows, that this is not possible, please tell me, I'll switch to Legacy.
Thanks!