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Author Topic: [Released] Google Analytics SDK  (Read 3556 times)

lacost

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[Released] Google Analytics SDK
« on: June 09, 2014, 03:33:31 AM »
Google Analytics SDK for Unity just Released:
Online Documentation | AssetStore Page


You can easily implement all power of Google Analytics to your Unity game.



Plugin has clean and easy to use implementation of  Google Analytics Measurement Protocol.  Also you can find staring forward use example inside.


As a developer, you can extend the functionality of the Google Analytics service — from customising data collection for web and mobile, to programmatically accessing Analytics view (profile) and reporting data, to building your own Analytics solution. The Google Analytics developer platform provides access to the resources used to collect, configure, and report on user interactions to your online content.

Plugin Features:
  • Cross Platform
  • Fully implemented Measurement Protocol
  • Clean implementation
  • Open Source Code
  • Use predefined Hits or design your own
  • Editor integration
  • Ability to Use multiple GA Accounts

Automatic Tracking
  • Scenes
  • Exceptions
  • System Info

PlayMaker Actions List:
  • GA_EventHit
  • GA_ItemHit
  • GA_PageHit
  • GA_ScreenHit
  • GA_SocialHit
  • GA_TransactionHit
  • GA_UserTimingHit

I would love to hear your feedback and feature requests.
Current price is super low, because I need as much feedback's as possible.
If you need technical support feel free to drop e-mail to stans.assets@gmail.com
Cheers!
« Last Edit: June 10, 2014, 06:47:59 AM by lacost »

escpodgames

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Re: [Released] Google Analytics SDK
« Reply #1 on: June 09, 2014, 04:32:26 PM »
Super awesome! Super cheap and playmaker support!!! thx heaps!

escpodgames

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Re: [Released] Google Analytics SDK
« Reply #2 on: June 09, 2014, 08:07:53 PM »
Is the version on the asset store up to date (with playmaker actions)?

jeanfabre

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Re: [Released] Google Analytics SDK
« Reply #3 on: June 10, 2014, 12:41:28 AM »
Hi,

 cool, Can you fix the links to the doc, and I'll add an entry on the rss feed and on the wiki addon page.

Bye,

 Jean

lacost

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Re: [Released] Google Analytics SDK
« Reply #4 on: June 10, 2014, 06:45:26 AM »
The version with PlayMaker support is 1.4 - it's currently on approved should be live in few days.

Or it always available on request. Just drop e-mail to stans.assets@gmail.com

Can you fix the links to the doc
Sure, my bad, sorry for this.

lacost

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Re: [Released] Google Analytics SDK
« Reply #5 on: June 21, 2014, 02:28:53 AM »
GoogleAnalyticsSDK v 1.6 just released.



Request cashing when no Internet connection available added

psypol

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Re: [Released] Google Analytics SDK
« Reply #6 on: January 16, 2016, 12:09:23 PM »
Hello

i just bought the plugin and i'm able to see active/returningUser (that's just me ^^)
in google analytics (in Reporting /Users Overview)

BUT
- when i launch the app i always see "At the moment 0 active users on app" in RealTime category

Also i don't see anything else about the screens that user (me ^^) goes trough:
=> i added in Playmaker two moments in my game where i wanted to have metrics about :
* When players start a new game
* when players have a game over
For this i added at some point of my FSM GA_ScreenHit with value "StartedPlaying"
and when gameover occured i added another GA_ScreenHit in the FSM called "GameOver"
PS : all my game flow takes place in a unique unity scene.

Also im very unfamiliar with Analytics so i would be glad if someone could explain in a few words for what purpose
its recommended to use each of the actions available for playmaker :

● GA_EventHit
● GA_ItemHit
● GA_PageHit
● GA_ScreenHit
● GA_SocialHit
● GA_TransactionHit
● GA_UserTimingHit

the documentation mentions what is available but for Analytics total noobs it's difficult to figure out
which action is the more suitable for which cases and also to which exact part of the analitics Dashboard the
"result" of the implementation of each of those can be seen/tested.

Thanks a lot for any help you could provide to me.

psypol

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Re: [Released] Google Analytics SDK
« Reply #7 on: January 21, 2016, 08:29:08 AM »
up

wondering too if the playmaker actions must be on an FSM on the "Analytics GameObject" object or they can be used on any object in the scene ?

thanks