Hi,
I'm another happy Playmaker client but I've hit a nasty wall for a project that has a tight deadline. (don't they all
)
I need to make a streamed webplayer build in Unity that has defined some global variables in our state machines using Playmaker v1.7.3.f1.
I have a simple scene that will wait for the rest of the webplayer to be streamed/downloaded before going to the next scene. (it contains a FSM for checking some things)
The problem is that the webplayer crashes on the first scene load (the loader scene mentioned above) because it seems a playmaker singleton class is trying to access the Resources folder to load PlayMakerGlobals.asset.
As the unity docs specify, if you build a streamed webplayer and you specify the FirstStreamedLevel to something else than level 0, then no one must attempt to access Resources.Load until that specified FirstStreamedLevel is finished downloading.
Playmaker tries to load the PlayMakerGlobals.asset from the Resources folder because it's being used in the initial loading scene.
Is there a way around this to make Playmaker play nice with a streamed webplayer? An alternative way of passing the global variables asset at run-time through a reference maybe?
Thank you for all your support!
P.S. I can't update to the latest playmaker version. Well...at least not anytime soon.