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Author Topic: Killer retro racing game for mobile  (Read 7597 times)

clandestine

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Killer retro racing game for mobile
« on: September 23, 2014, 12:38:08 PM »
Hey guys, here is a little sneak peek at my upcoming game for android tablets (and hopefully iOS devices). It is entirely done with PlayMaker (HUD, bikes, everything)!

The vision is inspired by Tomy Turnin Turbo Dashboard, Super Hang On and a magical music mix by composer Kliment Dichev.

The idea is to go back to a world where games were basic clean fun, no ingame purchases, no social networks, no leaderboards... just enjoy playing until reaching the end.

The video is of the first 2 levels.


Thanks for looking!

clandestine

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Re: Killer retro racing game for mobile
« Reply #1 on: September 23, 2014, 01:33:10 PM »
Here is where it all started


BTW: happy 125th birthday to Nintendo!

zirai

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Re: Killer retro racing game for mobile
« Reply #2 on: September 24, 2014, 01:14:28 AM »
COOOOOOOOOLLL!!!!
Yes i used to have that turbo dashboard :D
Good ol childhood

serenefox

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Re: Killer retro racing game for mobile
« Reply #3 on: September 24, 2014, 03:19:15 AM »
This looks pretty cool. Nice job!
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Graham

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Re: Killer retro racing game for mobile
« Reply #4 on: September 25, 2014, 08:48:27 AM »
Haha I used to have one of those as well. The game looks great man!
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TrentSterling

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Re: Killer retro racing game for mobile
« Reply #5 on: September 26, 2014, 12:42:22 AM »
Nice job. Very convincing feeling of speed.  ;)

clandestine

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Re: Killer retro racing game for mobile
« Reply #6 on: September 26, 2014, 02:02:09 AM »
Thanks a lot guys!

clandestine

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Re: Killer retro racing game for mobile
« Reply #7 on: October 09, 2014, 03:56:04 AM »
Hey guys, writing here not to spam the forum:

I have a weird issue with Load Level. In the actions browser besides the action name, there is a number in brackets showing how many times an action is used, right? Ok, some times it shows the correct number, sometimes it doesnt show anything. The problem is that when it doesnt show (in my case Load Level) and i add the action it doesnt work... looks correct but doesnt work. The only way i've found to fix this is to restart Unity. Has any of you faced this situation before? Do you have any ideas or workarounds?

Thanks
« Last Edit: October 09, 2014, 05:34:51 AM by clandestine »

app_advisory

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Re: Killer retro racing game for mobile
« Reply #8 on: October 19, 2014, 07:21:43 AM »
Hi,

Awesome !

How did you do this "spiral" effect ?

Thanks !

clandestine

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Re: Killer retro racing game for mobile
« Reply #9 on: October 22, 2014, 03:46:28 AM »
Thanks man.
What you call spiral effect, the upward curving road?

app_advisory

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Re: Killer retro racing game for mobile
« Reply #10 on: October 22, 2014, 03:47:35 AM »
Yes ! :)
Sorry for my English

clandestine

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Re: Killer retro racing game for mobile
« Reply #11 on: October 22, 2014, 07:33:11 AM »
The idea came to me from Tomy Turnin Turbo Dashboard, which is an electromechanical toy racer. To achieve the effect they printed the road on the inside of a transparent cylinder and projected it like diapositive on the small screen...
To keep it as close as possible to the real toy i did the same, all the levels are modeled inside a cylinder, so there is no special effect or script there.
« Last Edit: October 22, 2014, 07:38:47 AM by clandestine »

kanae

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Re: Killer retro racing game for mobile
« Reply #12 on: October 23, 2014, 01:13:24 AM »
Nice, this looks pretty cool actually.

clandestine

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Re: Killer retro racing game for mobile
« Reply #13 on: October 27, 2014, 04:23:35 AM »
OK, guys here we go... level 3 and 4 playthrough. All Playmaker+LeanTween custom actions.


If you need some good electronic music for your day at work, here is something great

thanks for looking!

clandestine

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Re: Killer retro racing game for mobile
« Reply #14 on: October 27, 2014, 05:18:43 AM »
Here is another big source of inspiration for the game.