First post, so I have to thank you so much for PlayMaker and all the support that's provided in these forums. I'm still relatively new to Unity and PlayMaker, but am thrilled with how much I've been able to learn and build in a small amount of time.
I have been working with PlayMaker and the Unity UI now available in 4.6 (currently beta). Even without custom actions, it's been working very well with simple get/set on the components.
In a character creation GUI interface, I have a character portrait which dynamically switches based upon multiple choices the character makes in the menus (class, race, etc).
In order to drive the changes without some very messy state machines and logic, I have been using ArrayMaker to store images and a state machine to detect the changes in criteria and select the proper image.
Unfortunately, ArrayMaker does not seem to be capable of storing sprites, which is how the image component stores images.
My fix has been simply to use the Raw Image GUI component, and then store and pass everything as textures, and this is fine for this instance.
Nevertheless, is there a way to modify ArrayMaker to store sprites? I have some 2D applications where this would be preferable.
Thanks again to everyone here!
-Jacob