playMaker

Author Topic: WIP 2D platformer game.  (Read 5564 times)

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
WIP 2D platformer game.
« on: December 24, 2014, 11:20:45 PM »
This is what I've been working on for awhile to get use to implementing 2.5d gameplay with triggers. Wall collision is kind of weird but still works.

https://db.tt/B22u2o6m

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: WIP 2D platformer game.
« Reply #1 on: January 02, 2015, 04:43:28 PM »
Redesigned the stage, though I did have issues getting the game to end, so at this time, I had the level ending trigger destroy the players fsm.

https://db.tt/6WuMWxGO


coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: WIP 2D platformer game.
« Reply #2 on: March 15, 2015, 12:38:44 AM »
I was brain storming for a tree design in mypaint and I made a sketch.


coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: WIP 2D platformer game.
« Reply #3 on: April 07, 2015, 08:05:48 PM »
Here's a screenshot for a stage that is being developed to be more on the vertical side of level design.

« Last Edit: April 07, 2015, 09:40:18 PM by coffeeANDsoda »

foxdeltagames

  • Junior Playmaker
  • **
  • Posts: 62
Re: WIP 2D platformer game.
« Reply #4 on: April 07, 2015, 09:20:57 PM »
its looking good man

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: WIP 2D platformer game.
« Reply #5 on: April 10, 2015, 11:39:16 PM »
Thanks. Updated version of the same level. Works been slow recently.

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: WIP 2D platformer game.
« Reply #6 on: April 30, 2015, 04:52:20 PM »
Updated the level, though climbing up the plant is weird after you press space bar. The switch puzzle is still kind of weird, so it takes a few times to figure it out.

Update. Been having issues getting the collision for triggers to work in this build, so re-uploaded it.  Should work now.

https://db.tt/iW6UcxW9
« Last Edit: April 30, 2015, 08:28:34 PM by coffeeANDsoda »