playMaker

Author Topic: Get Quaternion XYZW  (Read 2696 times)

blackant

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Get Quaternion XYZW
« on: January 11, 2015, 04:38:32 PM »
Hi, i recently was in need of this action so i created it:

Code: [Select]
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Quaternion")]
[Tooltip("Get the XYZW channels of a Quaternion Variable and storew them in Float Variables.")]
public class GetQuaternionXYZW : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmQuaternion QuaternionVariable;
[UIHint(UIHint.Variable)]
public FsmFloat storeW;
[UIHint(UIHint.Variable)]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
public FsmFloat storeZ;
public bool everyFrame;

public override void Reset()
{
QuaternionVariable = new FsmQuaternion {UseVariable = true} ;
storeW = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}

public override void OnEnter()
{
DoGetQuaternionXYZW();

if(!everyFrame)
Finish();
}

public override void OnUpdate ()
{
DoGetQuaternionXYZW();
}

void DoGetQuaternionXYZW()
{
if (QuaternionVariable == null) return;

if (storeW != null)
storeW.Value = QuaternionVariable.Value.w;

if (storeX != null)
storeX.Value = QuaternionVariable.Value.x;

if (storeY != null)
storeY.Value = QuaternionVariable.Value.y;

if (storeZ != null)
storeZ.Value = QuaternionVariable.Value.z;
}
}
}