Hi all,
First post and just want to say that I'm absolutely loving this add-on. I'm Design Director at my company and next year I'm going to try to roll it out to my guys to use for prototyping.
Anyway, here's an action I just had to add for my own project. It will create a random point on a fictional sphere's surface which can be stored either as a Vector3 or as XYZ floats.
using UnityEngine;
using System.Collections;
namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Vector3)]
	[Tooltip("Get Random Vector3 from the surface of a radius 1 Sphere")]
	public class GetRandomPointOnSphere : FsmStateAction
	{
		
		[UIHint(UIHint.Variable)]
		public FsmVector3 vector;
		
		[UIHint(UIHint.Variable)]
		public FsmFloat x;
		
		[UIHint(UIHint.Variable)]
		public FsmFloat y;
		
		[UIHint(UIHint.Variable)]
		public FsmFloat z;
		
		public bool everyFrame;
		public override void Reset()
		{
			vector = null;
			x = null;
			y = null;
			z = null;
			everyFrame = false;
		}
		public override void OnEnter()
		{
			DoGetRandomPointOnSphere();
			
			if (!everyFrame)
				Finish();		
		}
		public override void OnUpdate()
		{
			DoGetRandomPointOnSphere();
		}
		void DoGetRandomPointOnSphere()
		{
			Vector3 position;
				position = Random.onUnitSphere;
			
			vector.Value = position;
			x.Value = position.x;
			y.Value = position.y;
			z.Value = position.z;
		}
	}
}
It's pretty basic code that simply calls Unity's Random.onUnitSphere. Unfortunately the sphere has to be of radius 1 but you can then do stuff with the floats as a second step.
Bye,