Hi,
By reference, I mean are you able to store the missile GameObject prefab in a FsmGameObject variable in your fsm that needs to look at it?
since it's a prefab, it can't only be done at runtime, hence what I am asking, because it requires you to implement this in your logic, that when you create the missile prefab, you store the instance you just created somehow within PlayMaker for other fsm to use it.
Bye,
Jean