playMaker

Author Topic: ArrayMaker Tutorials for All! (5th UP!)  (Read 83328 times)

oddbody

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #15 on: March 24, 2015, 08:38:41 PM »
Hi,

Thanks for making these tutorials.  I think I'm finally getting my head round using arraymaker.  I'm using the unity packages you've attached, but the second one seems incomplete.  I've gotten most of it to work, but some parts I just can't get to work.  Could you update the file to get it to work like in the video?

thanks,

oddbody

sebaslive

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #16 on: March 24, 2015, 09:08:01 PM »
Oh, I am going to have to remake the file because I accidentally deleted my whole project file earlier...

I will get back to this soon!
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TheBadFeeling

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #17 on: March 30, 2015, 03:39:01 PM »
Nice tutorials! I love ArrayMaker, it just makes keeping track of stuff in Playmaker so much easier. Sure could've used these tuts when getting started, but hopefully they'll help someone else appreciate the flexibilily of arrays.  8)
Good job mate!

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The Force is with you, young Playmaker – but you are not a C# senpai yet.

coffeeANDsoda

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #18 on: April 01, 2015, 12:10:22 AM »
Keep the tutorials coming.

sebaslive

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #19 on: April 01, 2015, 11:13:24 AM »
Hey All, thanks for the support and know that I am still working on these, so, keep those suggestions coming!

I also just redid and updated the second package since it was incomplete. (I had a bad stroke of luck and accidently hit ctrl+D and deleted my entire unity folder instead of duplicating it... much deserved)
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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Flying Robot

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #20 on: April 02, 2015, 05:21:26 AM »
Use dropbox.

sebaslive

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Re: ArrayMaker Tutorials for All! (2nd UP!)
« Reply #21 on: April 02, 2015, 08:18:09 AM »
I might get dropbox again, I have been using google drive.

Edit: Third tutorial is up! Along with the game package used to Create it.

It is a spinoff of Jeans Simon says package which is included in the samples of the array maker package.
« Last Edit: April 02, 2015, 01:54:16 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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Strail

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #22 on: April 03, 2015, 09:58:39 AM »
Thanks for taking the time to do these

sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #23 on: April 03, 2015, 10:31:53 AM »
No problem! It is an awesome feature that can be a little bit daunting at first but really worth getting into.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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gamedivision

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #24 on: April 12, 2015, 05:32:01 AM »
Great set of tutorials thank you

coffeeANDsoda

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #25 on: April 24, 2015, 04:19:22 PM »
Going back to the drawing board with this playmaker add-on, I was brainstorming ideas about how to set up a puzzle relying on a pattern or certain order of turning on switches while making the player feel restricted based upon limited space.



Also, I'd like to know whether or not this can be done without turning all three of the trigger switches into prefabs?

sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #26 on: April 24, 2015, 04:31:57 PM »
You can use 3 different tags and place on each one and have a manager that checks if the player has triggered the right tag or not. I have done this puzzle without arrays but you could use arrays if you placed the three objects into a manager proxy and used the get next to check each one like that.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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coffeeANDsoda

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #27 on: April 24, 2015, 05:00:16 PM »
You can use 3 different tags and place on each one and have a manager that checks if the player has triggered the right tag or not. I have done this puzzle without arrays but you could use arrays if you placed the three objects into a manager proxy and used the get next to check each one like that.

So with this method I could set up a puzzle based which trigger you enable first?

Since it would be in like first second third, and these switches are placed in different positions, so if the player collides with the first platform near "trigger platform event" (like in the screenshot), it wont work.

sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #28 on: April 24, 2015, 05:10:43 PM »
Not sure I follow, but to be more clear, you have a manager with the three platforms as children. This manager has an FSM that is waiting for the right order. The order is set up by the platforms triggers, the first state will have three trigger events for the three platforms and if the player triggers the right one you send event to the next one and in the next state if the player triggers the wrong one you send an event back to the last state.

ALSO, please check out the third video I made with the simon says and that will basically give you another idea of doing it in arraymaker.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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coffeeANDsoda

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #29 on: April 24, 2015, 05:17:03 PM »
The player can't use any switch in order to solve the puzzle. So the player has to collide with each switch in order. Like in the screenshot. 

For example, the puzzle doesn't respond if you touch/collide the second switch, you have to first jump over the second switch in order to collide with the first switch.

That is why I said first, second, third. So the first switch on top, the second switch to the left of the trigger puzzle event cube, and third to the lower left of the first switch.
« Last Edit: April 24, 2015, 05:21:56 PM by coffeeANDsoda »