The menu GUI with the options is something I can do. It doesn´t actually preview the options but simple forward and backward buttons for each category that change an integer is something I can do no problem.
Content, is also ok, Simple head shapes with flat colors and face features sprites with transparency. I have someone who can do the hairs.
For handling Data I intend to have all the selected options saved into an .xml file, since I work well with them, and they are very well integrated in my workflow.
But I have no idea what is the best way to actually implement this. I Have no idea what would be a good way of managing the textures, Should I use a texture atlas? etc...
The closest thing I did to this was a very simple texture swap, I am quite lost on where to start,a nd how to do it.
As for the tutorial not being pretty, due to just using simple shapes, that doesn´t bother me at all, as long as I can understand the algorithms well enough to implement them myself with my own assets.
Other then the assets and the menu, I don´t know where to start.