playMaker

Author Topic: UnityAds problem  (Read 5599 times)

nepomuk

  • Playmaker Newbie
  • *
  • Posts: 32
UnityAds problem
« on: May 12, 2015, 07:30:19 AM »
hello,
i tried to integrate UnityAds via playmaker to my project.
anyways, in unity the substitude ad screen is displayed correctly.. but when i export the project to xcode and try it on my iphone, nothing appears.

could somebody possibly upload a testscene with unityads actions integrated so that is working on iphone? would be really nice :)

regards, nepomuk

nepomuk

  • Playmaker Newbie
  • *
  • Posts: 32
Re: UnityAds problem
« Reply #1 on: May 20, 2015, 05:59:05 AM »
anyone? :)

i've made a screenshot of what i mean.
the placeholder object appears. actually i've just created 3 states.

1. get button down (including wait for a couple of seconds)
2. Unity Ads Initialize with my Game ID from Unityads ->finished
3. Unity Ads Show AD.

still nothing is displayed on my phone.
 
i'd be really happy about some help. thanks in advance

9TOFRIDAY

  • Playmaker Newbie
  • *
  • Posts: 39
Re: UnityAds problem
« Reply #2 on: May 20, 2015, 09:24:10 AM »
Yea I've also notices that your internet connectivity plays a huge roll when it comes to initializing the ad.

does it work if you carry on playing the game and then come back to the button that shows the ad?

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15594
  • Official Playmaker Support
Re: UnityAds problem
« Reply #3 on: December 29, 2015, 04:18:58 PM »
Hi,

 It's a very bad idea to use the "FINISHED" event for your own stuff, make sure you create your own event like "AD READY" and use this one as a transition, it will prevent trouble.

The "FINISHED" transition is really a special event fired by PlayMaker when all actions have doen their job. Yes it works in some cases, but can back fire big time :)

Bye,

 Jean