Hi,
I tested here ( tho without your asset, I am not sure how to load a .asset file, how did you get that asset?, make a package instead, tho for license reason, you are not allowed to distribute EZGUi scripts... so)
I have created a Fsm Object variable, set it to type "UIPanel", then select an GameObject with a UiPanel
and there is only one property "index" as int. And it seems to work.
So, what property of the uiPanel are you exactly looking for?
Maybe you are missing a procedure, for example, using get property action on a gameObject will nto show the various component s( tho it could be nice Alex
) so you have to make a FsmObject variable first and set it up to the object type you want, then you'll have access to all these properties to store values from.
Bye,
Jean