Hi Jean,
Yes! Those are my links. Thank you for for all the help (I don't know if you remember helping me a couple years back when I was just starting). And I am always reading Playmaker fourms to help me along. Thank you Jean!!
B3 Game Expo For Bees (just released), and Keytari (1 year ago) are my absolute first game development experiences. I have an art background, but I always wanted to make a game... Specifically for Nintendo. Playmaker made it all possible. I got Unity, Playmaker, and the Wii U Dev kit, just a couple years ago, that was the begining of game dev for me.
Hi Rabagast,
Yes! You could develop first... Then when you are done, get dev kit, remap controls, then publish.
However...
1)It is more efficent to develop with the kit, so you can constently test your work in the final environment. Because you may be suprised by some things that may not work... Maybe some shaders, maybe other plugins, maybe lots of itween was fine on your Mac but not on Wii U. Who knows? This will save you rework... If you are testing as you develop.
2)Mac support. I don't know. I think the kits are designed for PC, not sure status of this changing, or if a work around has already been made.
3)Wii U lifecycle. This is personal opinion, but I know it took me some time to set up the kit, learn all the stuff, and go through the publishing process. If I was starting now, I would consider how long the lifecycle for the Wii U may be. With that said, the Nintendo dev community is not just for the Wii U, but also for the 3ds and in future who knows what future systems?
