Hi,
Yes, We've been working very closely this week with Photon team, and a new version of the Photon network is available on the asset store as a result ( some issues where found as I integrated playmaker),
So, rest assure, a lot of effort and energy is put into this to ship it asap and provide something solid. It's just difficult to commit to a release data unfortunatly.
the layout of the demo will remain identical, that's for sure. The error was a mix of things really, to be precise: I was not declaring the FsmVariables supposed to be synched over the photon network ( the animation, position and rotation of the player) at the right time, and the new photon network had some changes, and miss the implications of them causing bad synchronization of data over the network.
This week, we faced some other issues, especially when leaving reentering a room, photon had a glitch and mixed up player instanciation, which is now fixed in the latest release of Photon ( available on the asset store now)
The current state is: on Unity 3.5 all is well, I shall submit today to Playmaker for review and then make it available to you. On Unity 3.4 I am fighting big time with it, for something likely very silly, but just can't nail it, I fear more an more a problem with playmaker when reloading scenes ( which is at the core of the process). Hopefully, I will be fixed very very soon.
So, yes, this is a high priority task, thanks for your patience
bye,
Jean