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Author Topic: Accessing and Modifying Material parameters[SOLVED]  (Read 2047 times)

MAX_POWER

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Accessing and Modifying Material parameters[SOLVED]
« on: November 30, 2016, 04:44:17 PM »
Hello. Could somebody do a enable keyword action. I would need to add a texture to a material at runtime but can't get it work without this action. Thank you.

https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html
« Last Edit: December 01, 2016, 02:01:56 AM by jeanfabre »

jeanfabre

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Re: Accessing and Modifying Material parameters
« Reply #1 on: December 01, 2016, 02:01:42 AM »
Hi,

 Done, they are on the Ecosystem now.
 


Bye,

 Jean

MAX_POWER

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Re: Accessing and Modifying Material parameters[SOLVED]
« Reply #2 on: December 01, 2016, 11:04:10 AM »
Cool, thank you!

lhide

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Re: Accessing and Modifying Material parameters[SOLVED]
« Reply #3 on: May 31, 2019, 09:32:14 PM »
Can we get an update for this action? The old ones give compilation errors in 2019.1

jeanfabre

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Re: Accessing and Modifying Material parameters[SOLVED]
« Reply #4 on: June 04, 2019, 03:00:53 AM »
Hi,

 Thanks for reporting this, I moved and updated all Material custom actions from U4 repository to U5 and fixed the errors you'd get in 2019.

 please update these actions from the Ecosystem. Let me know if you hit more trouble, but it should all be ok

Bye,

 Jean

lhide

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Re: Accessing and Modifying Material parameters[SOLVED]
« Reply #5 on: June 07, 2019, 07:40:06 PM »
Thank you so much jeanfabre!  :D