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Playmaker Forum
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PlayMaker Bug Reporting
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lock doesn't work when unity starts playing [FIXED]
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Topic: lock doesn't work when unity starts playing [FIXED] (Read 5436 times)
jeanfabre
Administrator
Hero Member
Posts: 15594
Official Playmaker Support
lock doesn't work when unity starts playing [FIXED]
«
on:
April 18, 2011, 02:54:37 AM »
Hi,
If I press lock on an fsm ( where several fsm are present on the GO), then it still goes to another when I start playing, quite annoying to have to again select it, navigate to where you were etc etc.
Bye,
Jean
«
Last Edit: October 06, 2011, 04:07:28 PM by alexchouls
»
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Alex Chouls
Administrator
Hero Member
Posts: 4005
Official Playmaker Support
Re: lock doesn't work when unity starts playing
«
Reply #1 on:
April 18, 2011, 03:12:12 PM »
I've tried to fix this bug a few times, but it's kind of tricky. Unity destroys and recreates all game objects and components on play mode change and I haven't found a reliable way to find the component you were editing again - right now I grab the first FSM component which seemed better than nothing until I find a better solution...
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jeanfabre
Administrator
Hero Member
Posts: 15594
Official Playmaker Support
Re: lock doesn't work when unity starts playing
«
Reply #2 on:
April 19, 2011, 03:06:59 AM »
Hi Alex,
Ok, thanks for letting us know you are struggling, will be patient now
kind of comfort me somehow, that I am not the only one scratching my head
Bye,
Jean
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Alex Chouls
Administrator
Hero Member
Posts: 4005
Official Playmaker Support
Re: lock doesn't work when unity starts playing
«
Reply #3 on:
May 22, 2011, 11:28:42 PM »
This is fixed in the next update!
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jeanfabre
Administrator
Hero Member
Posts: 15594
Official Playmaker Support
Re: lock doesn't work when unity starts playing
«
Reply #4 on:
May 23, 2011, 05:09:19 AM »
you rock! this is most annoying currently
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lock doesn't work when unity starts playing [FIXED]