Hi, just wanting to add in my journey so far with getting Unity to build:
Unity version: 5.6.5p1
Playmaker version: 1.8.4
1 - Installed the Nintendo Plugin
2 - Changed platform in Unity to Nintendo Switch
3 - Attempting to build causes 999+ errors and fails due to playmaker import settings
4 - Changed import settings on plugins/playmaker/playmaker.dll to include Nintendo Switch
5 - Now attempting to play or build results in 'Error building Player because scripts had compiler errors' yet no errors were displayed
6 - Closed and reopened Unity, game now runs in editor
7 - Building fails now due to error 'Assets/PlayMaker/Actions/ComponentAction.cs(60,19): error CS0246: The type or namespace name `NetworkView' could not be found. Are you missing an assembly reference?'
8 - Added "UNITY_SWITCH ||" to line 59 of ComponentAction.cs to exclude Switch from the latter part of the script concerning NetworkView.
9 - Then had 29 new errors (The type or namespace name `MovieTexture' could not be found. Are you missing an assembly reference?) , relating to the following PM actions:
MovieTextureAudioSettings.cs, PlayMovieTexture.cs, PauseMovietexture.cs, RebuildTextures.cs, SetProceduralXXX.cs, SetMaterialMovieTexture.cs, StopMovieTexture.cs, WWWObject.cs
10 - I thought I didn't need these actions so moved them out of the project and can now build!