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Author Topic: Ragepixel animation  (Read 10527 times)

shinodan

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Re: Ragepixel animation
« Reply #15 on: July 23, 2012, 12:50:56 PM »
Jean i love you.  :-*

ManzanitaPR

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Re: Ragepixel animation
« Reply #16 on: August 10, 2012, 08:51:28 PM »
This is awesome (it is amazing, actually lol), but how exactl do i control my actual spites? ie. if i wanna make otate, move fom one direction to tthe oher, follow something, etc.? I still can't figure that ou. I opted from changing my workflow b using illustrato instea f rage pixel, but damn...

shinodan

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Re: Ragepixel animation
« Reply #17 on: August 11, 2012, 05:26:53 PM »
Is there not a change horizontal axis action?

jeanfabre

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Re: Ragepixel animation
« Reply #18 on: August 13, 2012, 03:18:58 AM »
Hi,

@ shinodan:

I did that hoirzontal axis change action: it's called  RagePixelSetHorizontalFlip
Or do you actually want to verticaly flip it? Else I might not understand your question... :)

@ ManzanitaPR:
ragpixel sprites are regular gameObjects, so you simply move, animate and control them like you would do with anything else in the scene.

bye,

 Jean