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Playmaker Forum
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Scrub through Frames
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Topic: Scrub through Frames (Read 3485 times)
mohvisuals
Playmaker Newbie
Posts: 14
Scrub through Frames
«
on:
June 25, 2012, 12:31:59 PM »
Is there a way to scrub through per-rendered frames of an animation?
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Scrub through Frames
«
Reply #1 on:
June 25, 2012, 03:14:53 PM »
Hi
Could you be more explicit about what kind of animations you mean? is it character animations made in 3d software, a 2d sprite animation, or else?
bye,
Jean
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tobbeo
1.2 Beta
Full Member
Posts: 186
Re: Scrub through Frames
«
Reply #2 on:
June 25, 2012, 05:10:15 PM »
If you just want to go through a sequence of images, you can just switch image based on an input and that way when you launch the game you could "scrub" through your image sequence based on the input you specified.
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mohvisuals
Playmaker Newbie
Posts: 14
Re: Scrub through Frames
«
Reply #3 on:
June 25, 2012, 05:57:05 PM »
Sorry for being too vague.
A client wants QTVR, but essentially a QTVR is just a rotation of a pre-rendered animation.
I could get a QTVR author plugin no problem.
Im wondering if I could take a movie sequence and use unity and Playmaker to interactively scrub through it and output a .exe.
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Scrub through Frames
«
Reply #4 on:
June 26, 2012, 07:00:11 AM »
Hi,
ok, this is perfectly possible using third party tools like sprite Manager 2 or other similar 2d sprite systems.
Check out the custom actions made for Sprite Manager 2 on the wiki, you'll have everything there to get up and running. If not, just shout
https://hutonggames.fogbugz.com/default.asp?W634
check out especially this action:
https://hutonggames.fogbugz.com/default.asp?W654
and this action ( which would be easier because you don't need to know the number of frames)
https://hutonggames.fogbugz.com/default.asp?W656
Bye,
Jean
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Scrub through Frames