Hi edufurla, I'm working on this and testing it today. Encountering some small issues with this particular one, but it will be ready soon.
Also, I'm going to break down the larger OculusGoButtonDown.cs action into smaller pieces. The larger one will still be available for folks who prefer the larger action with everything on it, but I also understand that it takes up a lot of space in the Action Browser when "Preview" is enabled. So I'll have for example button presses in a separate action and the capacitive touch in a separate action just to begin with, which will make it much shorter.
I'm also experimenting with a controller rotation and positioning action, which although might not be that useful since most Gameobjects can just be parented to the right/left hand on the OVRCamera, it might still prove useful in some situations depending on your needs. Good to have it rather than not.
Will update later today or at the very latest tomorrow with this Headset off / on face action.